Official Rec Rules of Play: (Edited 3/26/26)
1. GENERAL
PLAYING RULES
1.1. General
playing rules will be governed by rules as detailed in the Little League Rule
Book.
1.2. The
SWLYB Board reserves the right to enact special playing rules appropriate to
each division.
1.3. Home
Team book is always the official book of record for games, pitch counts, and
any other statistics that come into question.
1.4. Umpire
rulings are always considered final; no games can be played under protest.
1.4.1. The
head coach is the only individual allowed to approach the umpire about any game
play rulings.
1.5. League
encourages all players to wear a protective cup and chest protection shirt
under their uniforms.
2. SPECIAL
PLAYING RULES
2.1. Base
Awards:
2.1.1. Any
fair ball hit under, through or over the fence on a bounce will be a ground
rule double.
2.1.2. Any
fair ball that hits the power line on D1 or D2 shall be ruled a ground rule
triple.
2.2. Game
Stoppages:
2.2.1. If
a game is suspended for any reason within the 1st inning and play cannot resume
that day, the make-up game will be deemed a restart.
2.2.2. Once
the 1st inning has been completed, the makeup game will pick up from the exact
spot in which the game was suspended.
2.2.3. If
play is suspended after 4 complete innings or 3½ innings when the home team is
ahead, the game is considered completed and no make-up game will be scheduled.
2.2.4. All
games are governed by a time limit of 1 hour 45 minutes, with no new inning
after 1 hour 45 minutes.
2.2.4.1.
If the time limit is reached with the
game still tied, the game ends in a tie. If the game ends early due to weather
the remainder of the game will be played at a later date. The pitch count in
that game stands for the rescheduled date.
2.2.4.2.
Rookie games are a limit of 1 hour 15
minutes.
2.2.4.3.
T-Ball games are a maximum of 2
innings.
2.3. Substitute
players from lower divisions:
2.3.1. Head
coaches must notify the opposing head coach of all sub-player’s pre-game.
2.3.1.1.
A sub-player can only be pulled from
the division beneath.
2.3.1.2.
A sub-player cannot pitch and must bat
last.
2.3.1.3.
A sub-player may not be used if you
have enough players for your team.
2.4. Warming-up
players:
2.4.1. Teams
are encouraged to warm-up and start games on time or early whenever possible.
2.4.1.1.
Teams can NOT take
infield in pre-game warm-up. All warm-up should be done outside fair territory.
2.4.2. On
deck batters may take warm-up swings while wearing a helmet in foul territory
in the outfield grass
2.4.3. Coaches
can warm-up pitchers inside the fence if there is no game in progress.
2.4.3.1.
If there is a game in progress,
coaches will warm-up players outside of the fence.
2.5. Lightning
Guidelines:
2.5.1. All
individuals are ultimately responsible for their own safety and should monitor
threatening weather conditions. The same guidelines used by the OHSAA will be
used by SWLYB.
2.5.2. If
any board or committee member asks teams to clear the field, coaches must honor
that request.
2.5.3. NO
LIGHTNING SAFETY GUIDELINES CAN GUARANTEE ABSOLUTE SAFETY. IT IS THE
RESPONSIBILITY OF EVERY PERSON TO BE AWARE OF WEATHER CONDITIONS AND TAKE
APPROPRIATE ACTION TO BE SAFE.
2.6. Stoppages:
2.6.1. Umpire(s)
and head coaches are responsible to make the call to stop play, remove
individuals from the field and announce a warning to the spectators.
2.6.2. If
a thunderstorm appears imminent before or during any activity (regardless of
whether lightning is seen, or thunder heard), postpone or suspend the activity
until the hazard has passed. Even storms that are many miles away can pose a
danger from lightning.
2.7. Sheltering:
2.7.1. Generally,
a fully enclosed vehicle with the windows rolled up tends to be safer than
being outside so long as contact with metal surfaces inside and outside the
vehicle is avoided.
2.7.1.1.
Dugouts, picnic pavilions, and rain
shelters are not appropriate shelters.
2.7.2. All
individuals have the right to leave, without fear of repercussions or penalty,
to seek a safer structure or location if they feel they are in danger from
impending lighting activity.
2.7.2.1.
Safety is the number one
consideration; any activity can be made up later.
2.8. Wait
Time:
2.8.1. Once
an activity has been suspended due to lightning, at least 30 minutes are
required prior to resuming activity.
2.8.2. The
30-minute waiting period shall reset each time additional thunder or lightning
is observed.
2.8.2.1.
A clear sky or lack of rainfall are
not adequate indicators for resuming play.
2.8.2.2.
The minimum 30-minute return-to-play
waiting period shall not be shortened.
2.8.3. If
any signs of thunderstorm activity remain in the area or if the weather
forecast indicates the threat is not over, play should not be resumed even
after the 30-minute waiting period.
3. EQUIPMENT
GUIDELINES
3.1. Bats:
3.1.1. SWLYB
regular season games and division tournament play.
3.1.1.1.
USA marked 2 5/8” and 2 ¼” bats are
legal for league and division playoff play.
3.1.1.2.
Any bat marked with the 1.15BPF or
BBCOR stamp is ILLEGAL and is NOT allowed in play.
3.1.2. Pre-season
and All-Star tournaments will comply with the organization hosting the
tournament.
3.1.2.1.
No assurances can be provided as to
the bat rules of other organizations.
3.1.3. Only
2¼” youth wood bats are approved for play, although they are discouraged for
use.
3.1.4. T-Ball
bats (26" and shorter) are approved for use.
3.1.5. Penalty:
3.1.5.1.
Any bat discovered prior to the game
that does not conform to the above rule shall be removed immediately and not be
allowed for use during the game.
3.1.5.2.
If an illegal bat is discovered prior
to a batter completing his/her at bat the bat will simply be removed from play and
the at bat continues.
3.1.5.3.
If a player using an illegal bat or
non-conforming barrel dimension hits a fair ball it will be ruled an out.
3.1.5.3.1.
No advancement on the bases will be
allowed and any outs during the play stand.
3.1.5.4.
Multiple or continued infractions will
result in discipline of coaches and/or players on a case-by-case basis.
3.1.5.5.
If you have any questions on approved
or non-compliant bats, contact the SWLYB board.
3.2. Helmets:
3.2.1. Helmets
must bear the NOCSAE stamp.
3.2.2. Helmets
must have no visible stress, damage or cracks and the internal foam padding
must not be damaged.
3.3. Cleats:
3.3.1. Shoes
with molded cleats are permitted at all levels.
3.3.2. No
metal cleats are allowed
3.4. Jewelry:
Allowed based on the NFHS rule and umpires
discretion. Ultimately, players should have jewelry tucked in and not causing a
distraction to a batter or pitcher.
3.5. Gloves:
3.5.1. Fielder’s
Glove: All fielders other than the catcher must wear a glove or mitt not more
than 14" long from top to bottom, not more the 8" wide across the
palm, with webbing not more than 5-3/4" wide at the top.
3.5.2. Pitcher’s
Glove: The pitcher’s glove may not, exclusive of the piping, be white or light
gray, nor in the judgment of an umpire be distracting in any manner. No pitcher
shall wear sweat bands on their wrist or arm.
3.5.3. Cather’s
Mitt: The catcher must wear a catcher’s mitt (Preps and Majors only).
4. DIVISIONAL
PLAYING RULES
4.1. Majors
Division:
4.1.1. General:
4.1.1.1.
Will play 9 defensive players in the
field.
4.1.1.1.1.
Teams may start with 8; but must take
an out for their missing 9th batter.
4.1.1.1.2.
Teams with 7 or less players will be a
forfeit and head coaches can agree to scrimmage in place of the game. The game
will not be rescheduled.
4.1.1.2.
Only (4) coaches/assistant coaches are
allowed on the field and in the dugout.
4.1.1.2.1.
Additional coaches and/or scorekeepers
shall be outside the fences.
4.1.1.3.
Will play on a field with 70’ bases
with a 50’ pitcher’s mound.
4.1.1.4.
There is no maximum run limit per
inning.
4.1.1.5.
Mercy rule is a 15-run lead after 3
complete innings 10-runs after 4 complete innings or 8 runs after 5 complete
innings.
4.1.2. Batting:
4.1.2.1.
Will roster bat all season.
4.1.2.1.1.
A team must end the game with the same
number of batters in the lineup as when the game started or take an out for the
vacated batter, only exception is for a player injury during the game.
4.1.2.1.2.
Each team will provide the opposition
with their batting order and players' numbers.
4.1.2.1.3.
Any player arriving late shall be
placed on the bottom of the batting order.
4.1.2.2.
No slug bunting, any player that slug
bunts will be called out.
4.1.2.3.
Dropped 3rd strike rule and infield
fly rule are in play.
4.1.2.4.
Batters must make a
reasonable attempt to avoid being hit by a pitch. If the umpire deems the
batter did not make an attempt to avoid being hit, OR it is determined that the
batter is turning into the pitch, the pitch will be declared a dead ball, and a
ball will be awarded to the batter.
4.1.3. Baserunning
4.1.3.1.
Lead offs and steals are permitted.
4.1.3.2.
Courtesy runner will be allowed for
the catcher only with 2 outs. The courtesy runner must be the last recorded
out.
4.1.3.3.
Players may slide
headfirst into any base.
4.1.3.4.
Players MUST slide if the defense is
making a play at that base. Failure to do so will result in the runner being
called out.
4.1.3.5.
Players may NOT advance
to second immediately following a walk, unless a play is made on a different
runner or there is an error on the throwback to the pitcher.
4.1.4. Fielding:
4.1.4.1.
Every player must participate in each
game defensively for a minimum of 6 outs. They do not have to be consecutive.
4.1.4.2.
Any 10-year-old drafted must
participate in each game for a minimum of (12) outs This is based on a 6-inning
game. They do not have to be consecutive.
4.1.5. Pitching:
4.1.5.1.
Balk rule will be in play with each
individual pitcher getting 1 warning.
4.1.5.2.
Each team will only be permitted 2
trips to the mound per game; this only applies to trips that do not result in a
pitching change.
4.1.5.3.
Pitchers who reach or go over 35
pitches in an inning on the last batter of the inning may pitch the next
inning.
4.1.5.4.
Pitchers may finish the batter that
they reach 85 pitches on.
4.1.5.5.
Once a pitcher is removed from a game,
they cannot re-enter the same game as a pitcher, regardless of the number of
pitches thrown.
4.1.5.6.
Hit by Pitch Rule: 2 max per inning, 3
max per game per pitcher.
4.1.5.6.1.
Unless it is determined batters are
intentionally turning into the pitch (Umpires ruling)
4.1.6. Pitch
Counts
Pitches | Days |
0-20 pitches | 0 days rest |
21-35 pitches | 1 day rest |
36-50 pitches | 2 days rest |
51-65 pitches | 3 days rest |
66+ pitches | 4 days rest |
Inning maximum = 35 pitches / Game maximum = 85 pitches |
4.2. Preps
Division:
4.2.1. General:
4.2.1.1.
Will play 10 defensive players in the
field (4 outfielders).
4.2.1.1.1.
Teams may start with 8; but must take
outs for their missing 9th and 10th batter.
4.2.1.1.2.
No defensive Rover position is
permitted
4.2.1.1.3.
Teams with 7 or less players will be a
forfeit and head coaches can agree to scrimmage in place of the game. The game
will not be rescheduled.
4.2.1.2.
Only (4) coaches/assistant coaches are
allowed on the field and in the dugout.
4.2.1.2.1.
Additional coaches and/or scorekeepers
shall be outside the fences.
4.2.1.3.
Will play on a field with 65’ bases
and 46’ pitcher’s mound.
4.2.1.4.
A maximum of (5) runs can be scored in
each inning.
4.2.1.5.
Mercy rule is a 11-run lead after 4½
complete innings or 6-run lead after 5 complete innings.
4.2.2. Batting:
4.2.2.1.
Will roster bat all season.
4.2.2.1.1.
A team must end the game with the same
number of batters in the lineup as when the game started or take an out for the
vacated batter, only exception is for a player injury during the game.
4.2.2.1.2.
Each team will provide the opposition
with their batting order and players' numbers.
4.2.2.1.3.
Any player arriving late shall be
placed on the bottom of the batting order.
4.2.2.2.
No slug bunting, any player that slug
bunts will be called out.
4.2.2.3.
No dropped third strike, infield fly,
or balk rules.
4.2.2.4.
Batters must make a
reasonable attempt to avoid being hit by a pitch. If the umpire deems the
batter did not make an attempt to avoid being hit, OR it is determined that the
batter is turning into the pitch, the pitch will be declared a dead ball, and a
ball will be awarded to the batter.
4.2.3. Baserunning:
4.2.3.1.
Runners cannot attempt to steal a base
until the pitch crosses the front edge of home plate; no lead offs are
permitted.
4.2.3.1.1.
Any runners attempting to lead off or
steal early can be called out. (Umpire decision).
4.2.3.2.
Courtesy runner will be allowed for
the catcher only with 2 outs. The courtesy runner must be the last recorded
out.
4.2.3.3.
No player shall slide headfirst into
any base unless the runner is returning back to the previous base on a throw. The first violation of this rule is a team warning, each
violation after will be an out.
4.2.3.4.
Players MUST slide if the defense is
making a play at that base. Failure to do so will result in the runner being
called out.
4.2.3.5.
When the pitcher
controls the ball on the pitching mound, runners must return to their base.
This does not apply to a ball that has been put in play by the batter. The
mound is considered to be the full circle of dirt, not just the pitching
rubber.
4.2.3.6.
Players may NOT advance
to second immediately following a walk, unless a play is made on a different
runner or there is an error on the throwback to the pitcher
4.2.4. Fielding:
4.2.4.1.
Outfielders must be positioned a
minimum of 10’ deep in the outfield grass and will consist of (4) players
whenever the roster allows.
4.2.4.2.
Every player must participate in each
game defensively for a minimum of 6 outs. They do not have to be consecutive.
4.2.5. Pitching:
4.2.5.1.
Each team will only be permitted 2
trips to the mound per game; this only applies to trips that do not result in a
pitching change.
4.2.5.2.
Pitchers who reach or go over 35
pitches in an inning on the last batter of the inning may pitch the next
inning.
4.2.5.3.
Pitchers may finish the batter that
they reach 75 pitches on.
4.2.5.4.
Once a pitcher is removed from a game,
they cannot re-enter the same game as a pitcher, regardless of the number of
pitches thrown.
4.2.5.5.
Hit by Pitch Rule: 2 max per inning, 3
max per game per pitcher.
4.2.5.5.1.
Unless it is determined batters are
intentionally turning into the pitch (Umpires ruling).
4.2.6. Pitch
Counts
|
Pitches
|
Days
|
|
0-20 pitches
|
0 days rest
|
|
21-35 pitches
|
1 day rest
|
|
36-50 pitches
|
2 days rest
|
|
51-65 pitches
|
3 days rest
|
|
66+ pitches
|
4 days rest
|
|
Inning maximum = 35 pitches / Game
maximum = 75 pitches
|
4.3. Minors
Division:
4.3.1. General:
4.3.1.1.
Will be coach pitch all season.
4.3.1.2.
Will play 10 defensive players in the
field (4 outfielders).
4.3.1.2.1.
Teams may start with 8; but must
take outs for their missing 9th and 10th batter.
4.3.1.2.2.
No defensive Rover position is
permitted.
4.3.1.2.3.
Teams with 7 or less players will
be a forfeit and head coaches can agree to scrimmage in place of the game. The
game will not be rescheduled.
4.3.1.3.
Only (4) coaches/assistant coaches are
allowed on the field and in the dugout.
4.3.1.3.1.
Additional coaches and/or scorekeepers
shall be outside the fences.
4.3.1.4.
No coach is allowed on the field while
their team is on defense. (Except as below).
4.3.1.4.1.
Coach may position behind the batter’s
box to help speed the game up on missed or passed balls.
4.3.1.4.2.
Defensive coach may serve as the
umpire in the field.
4.3.1.5.
Will play on a field with 60’ bases
and 46’ pitcher’s mound.
4.3.1.6.
A maximum of (5) runs can be scored in
each inning.
4.3.1.7.
Mercy rule is a 11-runs after 4½
complete innings or 6-runs after 5 complete innings.
4.3.2. Batting:
4.3.2.1.
Will roster bat all season.
4.3.2.1.1.
A team must end the game with the same
number of batters in the lineup as when the game started or take an out for the
vacated batter, only exception is for a player injury during the game.
4.3.2.1.2.
Each team will provide the opposition
with their batting order and players' numbers.
4.3.2.1.3.
Any player arriving late shall be
placed on the bottom of the batting order.
4.3.2.2.
Full facemasks are required for all
batting helmets. Chin protectors are NOT counted as facemasks.
4.3.2.3.
Each batter will receive up to 6
pitches.
4.3.2.3.1.
Missed swings by a batter will make
the batter out.
4.3.2.4.
There are unlimited fouls on the 6th
pitch and after.
4.3.2.5.
The “bad last pitch rule is in effect”.
Per the umpire’s discretion one additional pitch may be given if the final
pitch is deemed bad (Pitch hits the batter, bounces in front of the plate or is
over the child’s head).
4.3.3. Baserunning:
4.3.3.1.
Runners are not allowed to lead off or
steal a base; they may not leave their base until the batter has hit the ball.
4.3.3.2.
Runners may not advance on an
overthrow.
4.3.3.3.
No player shall slide headfirst into
any base unless the runner is returning back to the previous base on a throw. The first violation of this rule is a team warning, each
violation after will be an out.
4.3.3.4.
Players MUST slide if the defense is
making a play at that base. Failure to do so will result in the runner being
called out.
4.3.3.5.
On a ball hit to the outfield, once
the ball is returned to the infield, baserunners may not advance beyond the
base they are currently running to. The ball does not need to be controlled by
a player in the infield.
4.3.3.5.1. Coaches will paint a
line halfway through each baseline before the game starts. Any runner who has
not advanced beyond the line when the ball is returned to the infield must go
back to the previous base. Runners who have advanced beyond the line can continue
to the next base at their own risk. Advancement will be at umpire’s discretion.
4.3.4. Fielding:
4.3.4.1.
Outfielders must be positioned a
minimum of 10’ deep in the outfield grass and will consist of (4) players
whenever the roster allows.
4.3.4.2.
Outfielders cannot run the ball to the
infield to make a play at a base or to create a dead ball.
4.3.4.3.
Every player must participate in each
game defensively for a minimum of 6 outs. They do not have to be consecutive.
4.3.4.4.
Each player must play at least 3 outs
at an infield position in every game.
4.3.4.5.
No player may play more than 9 outs at
any one specific position in a game.
4.3.5. Coach
Pitcher and Fielding Pitchers:
4.3.5.1.
Coach pitchers must use a baseball
glove.
4.3.5.2.
A batted ball which hits the coach on
the mound, is a dead ball and the pitch will not count.
4.3.5.3.
Coach pitchers must start their throw
from behind a line at 40’ from home plate and must pitch overhand to each
batter. Coaches MUST be standing when pitching.
4.3.5.4.
Fielding pitchers must be in-line with
the pitching rubber (46’ from home) and within 5’ of the center of the pitching
rubber (to the left or right of the coach pitcher).
4.3.5.4.1.
They may not interfere with the
opposing team’s pitching coach.
4.3.5.4.2.
Fielding pitchers must wear a batting
helmet with a facemask.
4.3.5.5.
No player will play in front of a line
45’ from home plate.
4.4. Rookie
Division:
4.4.1. General:
4.4.1.1.
Will be coach pitch all season.
4.4.1.2.
Will play 10 defensive players in the
field (4 outfielders).
4.4.1.2.1.
Teams may start with 8.
4.4.1.2.2.
Teams with 7 or less players will be a
forfeit and head coaches can agree to scrimmage in place of the game. The
game will not be rescheduled.
4.4.1.3.
Only (4) coaches/assistant coaches are
allowed on the field and in the dugout.
4.4.1.3.1.
Additional coaches and/or scorekeepers
shall be outside the fences.
4.4.1.3.2.
The team at bat may use a 1st and 3rd
base coach in addition to a batting coach and coach pitcher.
4.4.1.3.3.
The team in the field may use no more
than 3 coaches in the field while playing defense and must be positioned behind
the outfielders to prevent any opportunities for interference to game play.
4.4.1.3.4.
Defensive Coach will serve as the
umpire in the field.
4.4.1.4.
Will play on a field with 50’ bases
and 38’ pitcher’s mound.
4.4.1.5.
A maximum of (5) runs can be scored in
each inning.
4.4.2. Batting:
4.4.2.1.
Will roster bat all season.
4.4.2.1.1.
A team must end the game with the same
number of batters in the lineup as when the game started or take an out for the
vacated batter, only exception is for a player injury during the game.
4.4.2.1.2.
Each team will provide the opposition
with their batting order and players' numbers.
4.4.2.1.3.
Any player arriving late shall be
placed on the bottom of the batting order.
4.4.2.2.
Full facemasks are required for all
batting helmets. Chin protectors are NOT counted as facemasks.
4.4.2.3.
Each batter will receive up to 5
pitches. Foul balls count as a pitch.
4.4.2.3.1.
The 6th “Pitch” will be hit off the
Tee. There are no “do over” or bad pitch rules in effect.
4.4.3. Baserunning:
4.4.3.1.
Runners are not allowed to lead off or
steal a base; they may not leave their base until the batter has hit the ball.
4.4.3.2.
Runners may not advance on an overthrow.
4.4.3.3.
No player shall slide headfirst into
any base unless the runner is returning back to the previous base on a throw. The first violation of this rule is a team warning, each
violation after will be an out.
4.4.3.4.
On a ball hit to the outfield, once
the ball is returned to the infield, baserunners may not advance beyond the
base they are currently running to. The ball does not need to be controlled by
a player in the infield.
4.4.3.4.1. Coaches will paint a
line halfway through each baseline before the game starts. Any runner who has
not advanced beyond the line when the ball is returned to the infield must go
back to the previous base. Runners who have advanced beyond the line can continue
to the next base at their own risk. Advancement will be at umpire’s discretion.
4.4.4. Fielding:
4.4.4.1.
Outfielders must be positioned a
minimum of 10’ deep in the outfield grass and will consist of (4) players
whenever the roster allows.
4.4.4.2.
Outfielders cannot run the ball to the
infield to make a play at a base or to create a dead ball.
4.4.4.3.
Every player must participate in each
game defensively for a minimum of (6) outs. They do not have to be consecutive.
4.4.4.4.
Each player must play at least 3 outs
at an infield position in every game.
4.4.4.5.
No player may play more than 6 outs at
any one specific position in a game.
4.4.5. Coach
Pitcher and Fielding Pitchers:
4.4.5.1.
Coach pitchers must use a baseball
glove.
4.4.5.2.
A batted ball which hits the coach on
the mound, is a dead ball and the pitch will not count.
4.4.5.3.
Coach pitchers must start their throw
from behind a line 30’ from home plate and must pitch overhand to each batter.
4.4.5.4.
Fielding pitchers must be in-line with
the pitching rubber (38’ from home) and within 5’ of the center of the pitching
rubber (to the left or right of the coach pitcher)
4.4.5.4.1.
They may not interfere with the
opposing team’s pitching coach.
4.4.5.4.2.
All fielding pitchers must wear a
batting helmet with a facemask.
4.4.5.5.
No player will play in front of a line
38’ from home plate.
4.5. T-Ball
Division:
4.5.1. General:
4.5.1.1.
Will be coach pitch all season.
4.5.1.2.
Will play 9 defensive players in
the field (4 outfields and no catcher)
4.5.1.2.1.
Teams may start with 8.
4.5.1.3.
Only (4) coaches/assistant coaches are
allowed on the field and in the dugout.
4.5.1.3.1.
Additional coaches shall be outside
the fences.
4.5.1.3.2.
The team at bat may use a 1st and 3rd
base coach in addition to a batting coach and coach pitcher.
4.5.1.3.3.
The team in the field may use no more
than 4 coaches in the field while playing defense and must be positioned
behind the outfielders to prevent any opportunities for interference to game
play.
4.5.1.4.
Will play on a field with 50’ bases
and 38’ pitcher’s mound.
4.5.1.5.
There is no scorebook and no official
score for any games.
4.5.2. Batting:
4.5.2.1.
Teams will roster bat 2 complete innings
per game.
4.5.2.1.1.
Coaches can use their discretion in
deciding to end games early.
4.5.2.1.2.
All players must be placed in the
batting order to be used for the entire game.
4.5.2.1.3.
Any player arriving late shall be
placed on the bottom of the batting order.
4.5.2.2.
Full facemasks are required for all
batting helmets. Chin protectors are NOT counted as facemasks.
4.5.2.3.
Each batter will receive up to 3
pitches.
4.5.2.3.1.
The 4th "Pitch" will be hit
off the Tee. If they fail to put a pitched ball in play, they shall hit from
the Tee until they do so.
4.5.2.3.1.1.
There are no strikeouts.
4.5.3. Baserunning:
4.5.3.1.
Runners are not allowed to lead off or
steal a base; they may not leave their base until the batter has hit the ball.
4.5.3.2.
Runners shall not advance more than 1
base on any batted ball unless the ball was hit by the last batter of the
inning.
4.5.4. Fielding:
4.5.4.1.
Outfielders must be positioned a
minimum of 5’ deep in the outfield grass and will consist of (4) players
whenever the roster allows.
4.5.4.2.
Players should not run the ball to a
base when another player is covering the base.
4.5.4.2.1.
If this happens, educate the child
making the play and the base runner is called safe.
4.5.4.3.
The defense may play (1) infield
“rover” in addition to a pitcher, shortstop, 1st, 2nd, and
3rd basemen.
4.5.4.4.
No player may play more than 6 outs at
any one specific position in a game.
4.5.4.5.
Coaches should use caution when
positioning players whose skill level may put them at risk of injury.
4.5.4.5.1.
Example: 1st base should be reserved
for players who can protect themselves from a thrown ball.
4.5.5. Coach
Pitcher and Fielding Pitchers:
4.5.5.1.
Coach pitchers must use a baseball
glove.
4.5.5.2.
Coaches must pitch overhand to each
batter.
4.5.5.3.
Fielding pitchers must be in-line with
the pitching rubber (38’ from home) and within 5’ of the center of the pitching
rubber (to the left or right of the coach pitcher).
4.5.5.3.1.
They may not interfere with the
opposing team’s pitching coach.
4.5.5.3.2.
All fielding pitchers must wear a
batting helmet with a facemask.
4.5.5.4.
No player will play in front of a line
38’ from home plate.